the studio · est. by receipt
Every object
has a maker's mark.
A living multiplayer commons where every object is generated from a recipe you can check. In development.
the road is public — see the milestones.











a world that keeps living
the scenario's own numbers — from island-server/docs/design/design_world.md
one game day
24min
real time · 1:60 compression — dawn you left, dusk you return to
one season
7days
four seasons to a year — the palette rewrites itself
the island
1km²
256 regions · 64 parcels each · every plot yours to shape
the neighbours
32/region
needs, routines, relationships, memory — they notice absence
the neighbours
some of the people you will meet on the island

the road, honestly
each milestone ends with a playable build — not a demo
- M0
the ground holds
one region, deterministic 20 Hz tick, persistence, first visitor walks and chats.
- M1
the neighbours live
eight villagers with needs, schedules and memory — alive through seven offline days.
- M2
the island connects
nine regions, parcel ownership, terraforming — friends see each other at the boundaries.
- M3
the first week
the full loop: arrive, shape, befriend, witness a season — a 30-minute stranger playtest.
the catalogue
Almende — title no. 1
how an object becomes evidence
four steps, no shortcuts
beacon
A roll starts at a public drand round. The randomness is not ours to choose or reroll.
spec
Every object carries the lexicon version, the round, the seed and the model settings that made it.
labor
Generation is work. The archive records the bytes and the elapsed time, not a mood.
witness
Every archived line carries a locally verifiable drand BLS signature — trust is checked, not asked.
